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I really liked the two-phase approach to the game.  Most games would generate a level for the player and if something went wrong, then the game would be at fault but this way, only the player can be at fault because they didn't make a good path. (Though you could say, the game didn't give me the right cards, etc).

I would like to put this out for anyone who has played but would the game still work with a portrait-shaped screen instead of a landscape screen? While I played, I found I wanted to keep using cards even though I had reached the furthest point I could before I had to move into the movement phase.

To the developers, was a vertical screen something you had considered at all? I'm curious if that would have made the game too easy or not.

Loved playing the game regardless, just something I thought of while playing.