Fantastic movement system, not too much to comment on because it does feel fully polished. I can't imagine how much work went into this to get the art looking as good as it does currently as well. Bullets piling up was fun, I was worried at first that it would be annoying to move around in bullet piles, but it never was. It was always fun to see the spectacle of the bullet piles. I do agree with mohagged that the levels felt cramped sometimes, which forced me to be in close combat with enemies, so I ended up focusing more on jumping than shooting. The miniboss was definitely when the shooting felt the most satisfying, possibly because the space was more open, and I was able to focus more on shooting without worrying about platforming. If you do end up making levels a bit larger in terms of area size, I can see the addition of a faster run option being helpful, maybe it could work like the rodie run in gears of war.
Viewing post in AGE OF BRASS (prototype) jam comments
Thanks for playing!
I can't imagine how much work went into this to get the art looking as good as it does currently as well
Not much to be honest. I'm avoiding making assets like fire. It does have quite a bit of rendering, particle and lighting effects though.
which forced me to be in close combat with enemies, so I ended up focusing more on jumping than shooting
That's actually a good thing I guess, but I need to make it less overwhelming for players at the start. For a skilled player tight spaces turn into an enemy meat grinder.
I can see the addition of a faster run option being helpful, maybe it could work like the rodie run in gears of war.
There is a mechanic for "running", but it's easy to miss it in the tutorial because it's very subtle.