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I'm not feeling this concept. There's quite a bit of precision required even for a single golf ball, but I have to do it while juggling 2 balls now. The only thing that got me intrigued was hitting the other player, which got me thinking that there's a potential to add some cool interactions to spice things up.

(+1)

thanks so much for playing!! I’m afk until Tuesday, when I’m back I’ll playtest your game then and give feedback!!


ngl I also enjoy hitting the other player a bunch lol. I too got frustrated at the precision component, I think I need to rework the mechanics to be less precision based and more fun. I have some ideas of silly mini games planned, for next demo day I’ll prototype some of those out . Thanks again, cheers!!