Bug fixes, 2nd Enemy, Cut-scenes
01/09/2023
Been refactoring the battle system to increase work efficiency.
Also fixed a bunch of bugs that I found along the way.
These bugs just won't stop popping up 😑
Revised shock-wave effect
Revised shock-wave effect, I think it's much better than before.
Boy was it a tricky job getting the shock wave effect work with parallax backgrounds.
I think this took longer than it should've.
Enemy - Number 2
Most importantly, created my 2nd Enemy, which is Number2!
Creating enemy animations just melts time, but still very exciting at the same time
A whole lot more enemies to finish,
hopefully the refactored battle system saves some time for me.
Mini cut-scene through dialogue
Created a mini cut-scene through dialogue as well.
Initially I had no idea how to implement this,
so I took note of how RPG Maker Engine creates a cut-scene.
Big thanks to Game Dev Experiments 's informative tutorials as well.
I'm not too confident in the cut-scene system structure, but I guess it works!
Just super happy that it even works
Next up is creating more enemies, and more cut-scenes.
I am grinding my teeth to progress out from the game's first town.
Also thinking of adding a deflecting system when parrying enemy's projectile attacks.
While playing the game, I kinda felt hopeless when it was doing projectile attacks, since I cannot counter attack it.
Hope to gain more speed in my development.