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Core gameplay is quite fun. Always cool to see simple rules cascade onto each other. Just feels like its missing some kind of goal to shoot for.

For sure, I think now that the base gameplay works it would be interesting to add on some resource management, maybe even hand-design puzzles have have "days" you have to win. I uploaded a new build that adds UI for showing how close you are to losing, and a money counter that you can cheese and incrementally increase if you want. Not much difference, but helps a bit I think.