Core gameplay is quite fun. Always cool to see simple rules cascade onto each other. Just feels like its missing some kind of goal to shoot for.
Viewing post in Bad Weather jam comments
For sure, I think now that the base gameplay works it would be interesting to add on some resource management, maybe even hand-design puzzles have have "days" you have to win. I uploaded a new build that adds UI for showing how close you are to losing, and a money counter that you can cheese and incrementally increase if you want. Not much difference, but helps a bit I think.