I played a run
The game has an interesting concept. Solitaire can be very fun after all and mixing it up with roguelike mechanics can give it more juice.
Right now I feel RNG plays an extreme role in gameplay. Drawing a good card is the difference between doing two attacks in a row or skipping a turn, getting bashed and ending up with a board with limited options. My run ended by getting knocked down from 17 hp to 0 after getting stunned multiple turns in a row. It felt low that an enemy could do that. If there is a way to calculate probabilities in advance by looking at the revealed cards and playing strategically around it, it is too much for my tiny brain to handle.
Rerolling felt powerful for upgrading, the abilities have too much text in them and I quickly got lost in some of them. The tutorial text of overlimit is a special case. It is quite lenghty and appears too often during gameplay.
I accidentally clicked the draw button when I wanted to skip my turn. This happened more than once.
In hindsight, it was funny that the tutorial perfectly foreshadowed what was going to happen during gameplay:
"Hey welcome to the game! Please skip your turn"
Maybe you need to seed that initial match to guarantee the player can do a move.