Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

What's new:

  • Added selectable difficulty settings when starting a new game.  To play at the previous version's difficulty, select 'Brutal'.
  • Battle difficulty will slowly escalate as time passes.
  • Added a bunch of Passive and Aura skills.
  • Units will now gain experience during battle
  • Units can spend experience and time in the training yard to master or discover skills.
  • Skills can be viewed and managed in the advanced unit status panel, which is opened by selecting the unit, and then clicking on their portrait.
  • Scanning is now continuous: Scan will continue until something happens, or scanning is paused.
  • Updated and modularized the UI.
  • Reworked the functionality of the  Save menu to make it easier to use.
  • Normalized the loudness of the background music.

What's not:

This is still an incomplete game.  There are no victory or loss conditions, there are only a couple of mission objectives, and the rewards or penalties for those are not implemented.