What's new:
- Added selectable difficulty settings when starting a new game. To play at the previous version's difficulty, select 'Brutal'.
- Battle difficulty will slowly escalate as time passes.
- Added a bunch of Passive and Aura skills.
- Units will now gain experience during battle
- Units can spend experience and time in the training yard to master or discover skills.
- Skills can be viewed and managed in the advanced unit status panel, which is opened by selecting the unit, and then clicking on their portrait.
- Scanning is now continuous: Scan will continue until something happens, or scanning is paused.
- Updated and modularized the UI.
- Reworked the functionality of the Save menu to make it easier to use.
- Normalized the loudness of the background music.
What's not:
This is still an incomplete game. There are no victory or loss conditions, there are only a couple of mission objectives, and the rewards or penalties for those are not implemented.