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Found this game through SAGE 2023

Interesting Story overall, it definitely got me interested, however it got slightly confusing around when Irene was explaining some points.

Gameplay wise, it definitely has a pretty fun type of strategy when it comes of risking points to get more or defend another set. Even though that certain enemies are a tiny bit unfair when it comes to gaining points and shooting you down for most of it.

If theres any *real* complaint about anything, it would be the effect on one of the big cards, especially about the effect of being able to use 2 actions per turn. It kinda makes the whole risk of trying to use it to backfire heavily as it also affects the opponents.

Absolutely would love to see more on it otherwise!

Good feedback! Top of my list of gameplay improvements for the next major update is to "mellow out" the opponent AI a little bit, to reduce that unfairness and increase how in-control the player feels, so consider that totally noted. 

As for Pace Up (the resonance effect on the big card "Clockwork"), I also agree it's a skosh problematic at the moment. It's possible that mechanics which show up in future chapters may help dial-back how off-the-rails it feels, but if not, it may need a rework. I'm thinking of either "localizing" the Pace Up effect for each debate participant such that it functions more like a Haste status in a more traditional JRPG, or perhaps decoupling the debate pace and acceptance rate mechanics somehow, so that only the "activating" player gets the "increased acceptance rate" benefit (at least at first). I'm open to suggestions on this one.