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(+2)

i can’t play this lol. i spent a while learning the controls and trying to learn alchemy then entered the first room and 6 guys locked lasers on me and i exploded

i don’t know the recipes, i don’t know what the spells do and when to use them, and the controls are hard to manage even when i’m not under attack

resource management is hard. in an FPS running out of ammo usually means my guy starts auto-reloading while i consider my options: do i flee? switch weapons? the actions needed from me are simple and the consequences are deep

in this, i run out of alchemy juice so i need to flush my vial, then, while calculating how to dodge near-perfect accuracy lasers and stay away from AoE bombs, i have to figure out which weapon and spell i want next and enter it into the potion screen.

i haven’t seen any situations where i was able to take cover and do combat alchemy, every situation was just an open arena with boxes blocking my movement and all i could do was dodge. i would think the fun part of a game like this would be to be able to duck out of combat to heal and buff yourself based on the situation, then go back in until you needed to change buffs or something

keeping enemy corpses and having them looks the same as live enemies is bad, having them restrict your movement is worse. i can’t think of any interesting scenarios that would come out of that

i was grateful for the options settings, i wouldn’t have been able to run the game without them

(+1)

Thanks for playing.

i can’t play this lol. i spent a while learning the controls and trying to learn alchemy then entered the first room and 6 guys locked lasers on me and i exploded

That's unfortunate, I apologize for the lack of a tutorial. It'll be included in the next DD build for sure.

i don’t know the recipes, i don’t know what the spells do and when to use them,

You're supposed to experiment and figure what things do.  There will be a manual in the future that catalogues what each chemical does, but for the most part you're supposed to just play and figure it out on your own. You can infer what most chemicals do just based on their name and appearance: the fire one burns stuff, the cold one freezes stuff, the water one wets things and thus extinguishes fire, and so on. 

in this, i run out of alchemy juice so i need to flush my vial, then, while calculating how to dodge near-perfect accuracy lasers and stay away from AoE bombs, i have to figure out which weapon and spell i want next and enter it into the potion screen.

Yes, that's intentional. This is a hard game.

i haven’t seen any situations where i was able to take cover and do combat alchemy, every situation was just an open arena with boxes blocking my movement and all i could do was dodge.

That's unfortunate, you must've gotten unlucky with your level generations. There's been plenty of times where other playtesters and I use cover to hide from a barrage of lasers.

keeping enemy corpses and having them looks the same as live enemies is bad, having them restrict your movement is worse. i can’t think of any interesting scenarios that would come out of that

Agreed, I'll fix that.

i was grateful for the options settings, i wouldn’t have been able to run the game without them

Yeah, the game isn't super performant right now. I'll try to optimize more stuff.