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When I left the game I found a lot of shader error message on my terminal window:


0574:fixme:d3d_shader:print_glsl_info_log Info log received from GLSL shader #3: 
0574:fixme:d3d_shader:print_glsl_info_log     Vertex info
0574:fixme:d3d_shader:print_glsl_info_log     -----------
0574:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[2]" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[3]" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[4]" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[5]" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[6]" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[7]" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[8]" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[9]" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[10]" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[11]" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[12]" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[13]" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[14]" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(26) : warning C7050: "vs_out[15]" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     Fragment info 
0574:fixme:d3d_shader:print_glsl_info_log     -------------
0574:fixme:d3d_shader:print_glsl_info_log     0(53) : warning C7050: "R12.w" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(55) : warning C7050: "R14.w" might be used before being initialized

0574:fixme:d3d_shader:print_glsl_info_log     Fragment info
0574:fixme:d3d_shader:print_glsl_info_log     -------------
0574:fixme:d3d_shader:print_glsl_info_log     0(53) : warning C7050: "R12.w" might be used before being initialized
0574:fixme:d3d_shader:print_glsl_info_log     0(55) : warning C7050: "R14.w" might be used before being initialized

This might be a Wine issue, though...

(+2)

So…did you enjoy the game? LOL There are no custom shaders that I created. Everything was included in assets that I used and there was nothing in the Unity console when I ran the game in-engine.