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(+2)

Your idea is very cool and original but I think it requires some tuning. 

In my opinion the biggest dealbreaker is switching layers because is a little frustrating sinche they are in a certain order. I'd prefer to  have a single button for each layer so I can decide which one is active and do it faster. 

Visually is a little grainy and  the UI is also reaaally big and invasive (but that's an easy fix).

I also kinda struggled with the inputs because I'm left handed (but that's my problem, ahahaha)

I think that polishing art and UI will be a great upgrade! Keep developing this, it is really original!

(1 edit)

Thank you for your comment !
also thank you for your idea of the single button for each layer, we might try it ! although it was part of our idea to only have one button to switch from a layer to an other to create a new  challenge. We're probably going to test several options for this layer switching thingy.

We've already talked aout polishing all of the visual aspect and the UI. We were short on time for all of these little things, but we're definitely going to polish it. We're stil at our firsts game Jams ! ( second for me, first for Itchig0 and a bit more for Romain ), we still have a lot to learn, so thanks a lot for your feedback, it'll be useful :) 

I know time is a real tyrant, you did a nice job anyway.

Keep up the good work! <3

(2 edits) (+1)

Thanks for your feedback! It's nice to take time to do that. 

We wanted to put the challenge around finding the good layer in a moment of stress indeed, but maybe we could have tested other solutions. Sorry it was hard for you to play because of the controls mapping, developers never think of left handed players it's a shame. 

Glad you liked the idea anyway!

Don't worry about the mapping problem, it's totally fine ^_^ all the more this is a prototype, you had no time to think about accessibility at this stage of delevopment.