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2 SEP 2023:

   

- You can't have a game called Scrapship without lots of scrap! This game was somewhat inspired by the movie Gravity  -- especially the parts where space debris is flying everywhere (right GIF). I spent a lot of time this week re-working how the scrap moves. Previously it only moved left to right or right to left. But now scrap  starts small in the background and scales larger as it gets closer to the foreground. 


- Reworked how the player ship is "put together". It still uses segments, but in a such a way that hit detection against specific segments will be much more accurate.

- The selector "loops around" on the main menu screen. So if you're at the topmost list entry, pressing up will take you to the bottom of the list and vice versa. Saves the player some keystrokes.

- Added a player win condition to the main game loop.

- Improved subroutines that handle image, audio and sound loading.

- One thing Scrapship needs more of is backgrounds. I found a program called Space Engine Pro that sounds very promising, especially because it can generate a ton of space-related content that can be used commercially. If you have any experience with Space Engine Pro ( or know of a good alternative) please let me know in the comments!


QUOTE OF THE WEEK:

"I see games . . . as the ultimate combination of art and technology." -- Todd Howard

 Thanks for reading and have a great rest of your week!