I have no idea where does the demo end, so I finished after not seeing a way to progress between playground and murky waters after impressing a local grandma.
It has a strong overall style and the transitions/introductions add soul. Can't call it atmospheric though because it breaks consistency constantly. Music is nice too. The main motif reminds me of "heart shaped box" because of a very similar melody and that's actually a good thing.
I like all the options for equipment since the very early game, especially since the bonuses they offer are far from minor. Combat is ok despite my disdain for turn based. Having a sprint button is a nice QOL.
Ladder in the house is bugged and I can take however many I want of those.
The UI selection color is barely visible. If I played it at a different time of the day I wouldn't be able to see what's selected at all.
It's hard to see anything while walking around because of the fog and low contrast. Collisions and warps are weird at times (pretty common for rpg maker?).
Is this an rpg maker game? It would be an absolute hit back in the day and even more so now seeing how well those are doing recently.