I was fond of the music and art. They definitely added in setting the theme of the game. Platforming with the float ad jump was also fun. The presence of flames and platforms at odd angles made me conscious of how I used my float, and it made me more involved in the decision making in the game.
One thing that was off putting was the ceiling of the level. It felt counterintuitive to have no space to go higher up despite no physical ceiling being present. I think the game could've benefitted from having a death or damage animation. I couldn't tell if I had died due to fall damage or if I hit an enemy the first few times I died. Overall, good job.