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(2 edits) (+1)

I still absolutely love this.

The new title is a bit long imo.

Graphics and music are still wonderful. Charming and go together perfectly. I like all the small additions like the trails you leave in the ice, the spinning animation and the little save indicator in the corner.

The game needs some sound effects.

Level reset on death seems a little abrupt. I get that it needs to be quick as you'll be dying a lot (a lesson I should learn myself) but at least having the player enter through the doorway again instead of just appearing in front of it could make it look a bit nicer.

The font in the books is hard to read. Considering the generous line spacing I think a 5x7 font could fit just fine and be much nicer to read.

The walk animation could need some syncing to movement speed, seems a little slow.

Movement on non-ice tiles feels a little jerky, as if the character pauses for a frame on every tile.

Don't have much to say about the gameplay itself as it mostly just werks. Puzzles are well designed, difficulty ramps up at a good pace. It's great.

I really liked that puzzle with the river where you have to complete two separate puzzles to complete the bridge with the push blocks.

On the second puzzle in The Great Hall the camera should scroll ahead so you can see the entire puzzle before you step on the ice. In general with the larger puzzles I noticed that I couldn't always see what I wanted to see but this one was most apparent.

Native Loonix version pls.


Thanks for the great feedback! The title is long but like “Zelda” I’m sure anyone who cares will just drop the extraneous words.

Sound effects are next on my list! Wanted to have them ready this demo day but ran out of time.

Thanks for reminding me of my need of a respawn animation. One of those things that was planned but I forgot about before I started writing things down. Added to the list.

Someone else has mentioned the font. I’ll look for a better font or find some other way to improve legability.

Yeah I know what you mean about non-ice movement not being smooth. I think I might have to re-write the movement logic to get rid of the stutter. Won’t be a top priority for now but will definitely add to my to-do list as these small bits of jank all add up.

Others have mentioned not finding the large puzzles as fun. Maybe a pan across the room before you gain control might help? If I can’t make them fun they’ll go.

I currently don’t have a GNU plus Linux machine to test on but I’ll see if I can dig out an old laptop for next time.