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(1 edit) (+1)

I hate pixel shit but somehow I rike this game.

The music is amazing; the smooth transitions to new screens is great. You need more sound effects for the smaller stuff though like unlocking doors, maybe footsteps, reading book UI sound fx, maybe a stairs stepping sound effect or something when you walk through transition doors?

Tutorial design is really good you introduce stuff better than me for sure. The setting of mount su-meru is really good I think you do even more with the story like death skeletons with notes left behind with more lore there is a ton you could do with it than just books laying around. 

I wanted more to the gameplay like combat; but if you wanna have something that isn't too similar to zelda's combat consider a gun, or whip, idk some weapon that doesn't work like a sword and shield does and will still make the game unique puzzles alone wont be enough for the gameplay I dont want you to suffer like me and my puzzle platformer shit game as much as I enjoy puzzle only games and you might too its HARD to sell them to modern gamers and make a living. 

if possible zooming /in/out the camera for bigger puzzle sections would be cool but I'm not sure if its possible with whatever engine this is made in. 

(1 edit) (+1)

Thanks for the feedback, Boku! Glad you like the music, it’s a bunch of old tracks I had lying around. I’ll eventually be replacing with original BGM that (if I can figure it out) adapts to gameplay. Sound effects is next on my list, was hoping to have them ready for this demo day but ran out of time.

I’ll be unlikely to add combat, but you never know. I’m not concerned about appealing to a wide audience or becoming a millionaire: I’m making a niche game based on a mechanic that most people hated. I’m making this game because I find it <spoiler>fun</spoiler>

Based on everyone’s feedback I got to fix something to make the big levels fun. Can’t zoom as I’m sticking close to Game Boy restrictions: the pixels you see are all I got.