Hello there! Thanks so much for writing and sharing your thoughts. This was a really interesting post, and reading it kind of felt like a rollercoaster. But in a good way, I promise! I hope I can adequately respond to your comments, because they were interesting to read!
First of all, I'm glad you enjoyed the writing overall - based on your first comment. I suppose the fact that you finished the demo means something kept you hooked, which is the intention with any story!
Duly noted with the hyphens. I see what you mean when you say they feel less professional, but my intention is indeed to keep the flow of dialogue more natural. As you can see in the game, it's very much a dialogue-heavy story so long prose is substituted with very chatty characters who talk over each other sometimes. I do think it's a good observation though.
I enjoyed reading your breakdown as to why "Jayda" is best girl! I think your reasoning makes sense, and it's actually kind of in-line with Syd's arc in that relationship journey. Being that he very slowly realizes that Jayda is an insanely good match for him as he is, and he's crazy for not realizing how she feels about him. His relationship arc with Maisy and Steph take very different directions though, and their own stories offer something totally different to Jayda's more typical love story for players to enjoy.
That said, don't hesitate to spend time with Jayda! She's very deserving of affection and I'm glad her story was appealing to you. I respect the pragmatic approach, and that is the point of these choice-based games! Jayda is also the most popular, so you're in good company with the players.
And lastly, regarding the setting, I set the story in Australia because I myself grew up (mostly) in Australia and it just felt like the most natural setting for me to tell this grounded coming-of-age story. In the same way an American will write about growing up in the US, or a Japanese person might write about growing up in Japan, I decided to write about growing up in Eastern Australia. There's no bigger or deeper reason really, and Syd's name double-meaning was something I came up with on the spot way well after naming him. Plus, I promise that no one my age or below says "cobbler"! It's a pretty old-fashioned bit of slang, and c-bombs are usually dropped more casually by "bogans" in Australia... not the nerdy kids at an upper middle-class artsy school. Not to mention, Americans are super offended by the word so I try to hold back a bit to avoid shocking people (and rating boards) too much. The slang and mannerisms snuck into the script are a bit more sneaky and less stereotypical, that they're pretty rarely noticed!
Also, in the very conversation where Syd jokes about the FBI, Stuart corrects Syd and points out that the FBI aren't an Australian organization! I recognize it in-universe. And regarding the Child Services (in Australia, the organizations differ between states and have changed names over history, so I used a generic name in Steph's storyline) being ineffective with helping Steph, I grew up knowing two different families that were totally dismissed by Child Services for not being in dire enough situations because of manipulative parents. So, sadly it does happen and unfortunately people like Steph do slip between the cracks. Her storyline is absolutely about someone who has slipped between the cracks and works very hard to look and act like she hasn't.
Thanks so much for taking the time to share your thoughts. It's genuinely appreciated, and I'm thankful you tried my game! I hope that Jayda charmed you enough to consider checking the full game when it's finally ready, and that maybe eventaully the other character's stories may interest you too! :)