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Hello, ever since you first posted this game I've been looking forward to getting to try it.

First thing I notice, scrollbar doesn't seem necessary on the title screen, you have plenty of room. Although I'm playing with a 1440p monitor so maybe it's just a scaling issue.

Also the screen to name my characters was cut off but luckily I could infer where the enter button is to proceed.




Also I know that arrow keys for movement is a bit of a standard RPGM thing but in my opinion having WASD as an option would be nice.
I generally like the puzzle-ey approach to the enemy encounters.
I found the "confused" mood to be quite overpowered personally but I could've just been getting lucky with it.
Also I randomly encountered this while fighting a random enemy:

which forced me to quit out unfortunately. But luckily wasn't a big deal because of autosave.
I was able to walk straight onto this platform without the ladder which I assume is not intentional:


Also I went back to the spot where you pick up Sarah for the second time by the lake and I was able to interact with the spot she used to be standing and it activated the dialogue as if she was still standing there.
There was a bug where I would get stuck on the computer screen. Luckily I was able to wander around the room blindly and interact with the coffee pot which returned normal visibility. Also the AI chat log entry didn't do anything when I tried it.
Anyway, I played all the way through and had a lot of fun. I like the characters and the general style and the music is great, probably the best agdg music I've heard so far. Keep up the good work!
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Oh also It would be nice If when I have multiple debuffs on an enemy it showed multiple at once instead of just flashing one at a time. I've played other rpgm games that do it so I know it's possible.

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Thank you for playing it all the way to the end, and many valid points! I am compiling a list of all the things to fix and I should be able to fix most of it next week so I can get back to working on act3. You have been very thorough and for that I am thankful. Multiple buff shown sounds good, should be a plugin for WASD available too.  I want to rework the naming section, the plugin I used to change it up does not do what I want. I have been asked to add a "are you sure?" verify after the naming too, which I do not believe can be done in a smooth way with the current setup.  Recently nerfed the confusionmood and the confusion effect on Joergun to 20 and 25% successrate but I may have overlooked something. 

Have to ask since I am starved for storyinput, what did you think about Billy after the ending sequence of the demo and do you have any opinions on how Arthur is implemented? 

Spoilers: 

Oh, and one more thing, the beginnings of a darker path is implemented but poorly tested, I do not think anyone did it in case you might be interested. What you do is rack up your hatescore by choosing dialogueoptions which seem meaner, notsavefish, pick up king of hatred, take Deerhunter X (which is available at the platform you managed to get up on without a ladder if you did not save the fish) and choose "he is a legend" or "he was a misunderstood man" when prompted to have an opinion about Arthur. If you do Sarah and Billy leaves you and Arthur joins you as a partymember. In act3 this path will really get going and make some things diverge. There are also some things that can be setup to turn the young version of Sarah into a broken version of her which in Act3 becomes another "dark path" partymember. Working on other ways to get through the story too, I want this shit to be replayable.