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(+1)

Finished the demo

Very nice game, though the levels that are two screens big are hard to follow.  The level I got stuck on might be the hardest level of the demo. 

The game crashed on me while fiddling with OBS and then on the end screen. The OBS crash happened to me before on my own godot game, so it was not something out of the ordinary. 

The chest that I opened went back to being closed.

(+1)

Thanks for the gameplay vid! You missed that you could drop down from some ledges by walking off the edge, like where you get the second chest. Suppose that means it needs to be made more obvious.

Congrats for powering through. Lots of people had trouble with those large-screen puzzles. I guess they’re harder than I thought.

Your “longest solve time” stat won’t be accurate as the clock resets when you exit/re-enter the room. Someone in the thread pointed this out too, I’ll fix that for next time.

I haven’t properly implemented the chest system yet, so they both reclose when you go back to those rooms. Hopefully I’ll have the inventory sorted for next demo day!