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the mouse movement to platform movement was not a 1:1 translation. I guess you are checking if the mouse is moving down and then move the platform down at a constant speed. Could be wrong.

yeah, it wasn't 1:1, there's a top speed so that giving momentum to the astronaut is easier (otherwise it'd be too easy to throw him too fast), we're using unity's mouse X and mouse Y iirc. we wouldve liked to refine the surfboard movement much more, and maybe include a sensitivity slider, but we didn't have enough time... thanks for your feedback!