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Very nice puzzle design! I didn't think about teleporters for my game and it looks like a very interesting idea worth exploring. The animation that plays when you open a block is a bit weird though, and when you walk as the animation plays the monkey "teleports" to the new location (as if you didn't stop modifying the position of the player while the animation played if you know what I mean). Overall, good design, very original. Good job!

Thank you for playing! :) I found the teleporter idea really crucial, as it marks an option to me as the designer to prevent the player from snatching up as many keys as possible without much thinking about it. If you do this and walk into a teleporter, most of the keys will be gone, potentially rendering a more complex puzzle impossible. For level 6 this is hardly the case, but it's easy to imagine more complex puzzles that require you to go back and forth between two teleporters and carefully think about when you pick a key up as well.


Not quite sure however what you're referring to regarding the animation. Have you played the HTML5-verison? Might be due to that, the web export of the Godot Engine seems to have quite a bunch of unresolved issues... But I'm quite happy it worked at all! :D