> reached lvl 56 and got to zone 6
Nice.
> skill tree issue
noted
> At first I couldn't figure out how to learn new skills, cause normally you just click on the icon and not on the tiny padlock icon
I have the thing
> too many stats
I could make Health+Endurance and make Vitality but those two just seem too different to me, but I keep this in mind.
> what does dexterity do?
Increases Hit and Block. Hit increases the likelihood of physical attacks (melee strikes and bow shots) to connect to enemies.
> Mastery skills just increase the numbers, which is also what stats do
Correct, but stats/attributes give a little bit more. Attributes give flat and multiplier values and behave in increasing returns
> And active also often just increase the numbers(full draw, quick shot, focus shot, swift shot, etc) and for most of them it's not worth investing into more than one, cause you can't combine them together.
Yes you can combine skills, that's my game, you combine compatible skills.
Full Draw + Seeking Shot + Multishot + Swift Shot + Piercing Shot + Chain Shot
- assign [Base] skill to a hotbar slot
- place compatible [Support] skills over the [Base] skill
> I had to backtrack a lot. Would be nice to have something like a portal scroll from Diablo 2, which creates a portal to last vendor area.
Backtrack to sell? Just pick up what seems valuable and drop lesser valuables, no inventory tetris, but we still need to inventory manage.
And I'm gonna work on Town Portals eventually, i have that listed down for a while now.
> I had a bizarre glitch, which caused the player to fire at the wrong enemy.
Did you perhaps have the [Shift] key down and clicking [M1] with an attack skill? If so it's not a bug,
Thanks for the feedback and playing my game!