Even in the latest version of the project which I grabbed from github, WASD movement is rotated 90 degrees if the Player node was rotated 90 degrees within the world. I'm not sure why the rotation is a problem, but if it definitely works on your side then I'll keep digging to find out what I've missed :)
Viewing post in Godot First Person Controller comments
Amazing, thank you!
There are two things I'm trying to figure out with my copy of BasicFPC. I'm intending to solve these myself but I will also send the feedback here in case it's useful for you.
1. Handle head bumps so if the character's head hits the ceiling they don't hover.
2. Fix movement issues when using keyboard controls while PS4 controller is connected.
Anyway I'm just having fun with all this, and you've saved me a lot of time!