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Even in the latest version of the project which I grabbed from github, WASD movement is rotated 90 degrees if the Player node was rotated 90 degrees within the world. I'm not sure why the rotation is a problem, but if it definitely works on your side then I'll keep digging to find out what I've missed :)

I will take a look at the problem in a few days, it may be a bug 🐛

Just found out, the camera was using local rotation instead of global. In line 60 camera.transform.basis should be camera.global_transform.basis. Fixed in the new version v3.1.1.

Amazing, thank you!

There are two things I'm trying to figure out with my copy of BasicFPC. I'm intending to solve these myself but I will also send the feedback here in case it's useful for you.

1. Handle head bumps so if the character's head hits the ceiling they don't hover.

2. Fix movement issues when using keyboard controls while PS4 controller is connected.

Anyway I'm just having fun with all this, and you've saved me a lot of time!

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Having fun is the most important thing!

And about those issues…

  1. Maybe try to use the is_on_ceiling() or is_on_ceiling_only() functions from CharacterBody3D? 🤔

  2. What issues exactly? Stopping from moving of something like that?