Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

The player should (at least in theory) also just move in grid cells. When using a gamepad's analogue stick, when movement is registered it's normalized for a grid cell's length.

But the way I implemented it, I rely too much on mapping towards the tilesheet grid, so I may get some inaccuracies with detecting neighbouring cells and what state they're in. I should completely rewrite all that stuff to work in a proper grid array...