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Visually it looks nice, a little dark at times I feel.

The gameplay of "go here and pick up a thing, then take it there" is a little lacking.

I would also avoid using 1x tile wide corridors in your maps as they make it hard to see where you are going at times and they kind of hide the location of the tiles of interest.

It would also be useful to be able to view the whole map with a hotkey or something otherwise it seems like you are just kind of rolling around randomly hoping to stumble on something.

It could definitely be made into a nice little game with a few gameplay / visual tweaks :-)

(+2)

Thank you for the feedback!  Yeah I like the map idea, that perhaps is revealed as you explore it.  I was struggling a little bit with developing good gameplay.  I think I spent too much time on graphics (and fighting with emscripten lol) and not enough on the actual gamplay and story (both of which are kind of my weak areas).  I do have a couple ideas, like for instance  a time limit of sorts, where the "computer" that the Bios character lives in will crash if you don't reach the end in time.  I also thought about implementing some kind of enemies.  I think maybe I work on a more fleshed out version to put up on my page after the jam