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Hey, thanks for feedback I'm glad you enjoyed it!

I know I wasn't clear enough when it comes to the goal (hence I wrote it in the description later). I hoped the animation would convey win condition good enough but turns out there is much to be done in the tutorial area. 
As for difficulty scaling and level design, I was running out of time and as a result some levels are much less polished than others.
Brute-forcing levels could be disincentivised by rewarding the player for solving levels with as few moves as possible. If I had had more time (or better planning) I would have certainly added that as well as more levels, better level design, and maybe an Undo button.

(+1)

i like this game for allowing brute force. i am free to experiment casually and learn the mechanics at my own pace (especially when lots of steps are reversible.

perhaps a leaderboard of steps used will only be shown before you start a cleared level?

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Oh, of course! I didn't specify how I would want to reward the player and a leaderboard is certainly a great way to do that! Although even simple thresholds of moves could be enough (ex. granting a star(?) for fewer than 20, 15, 12 moves). This would also give the game some replayability.