UPDATE CHANGELOG:
NOTE: I recommend playing with tutorials on if it is your first time, the "GO HERE" messages are not done because its boring and I hate it. They will be done soon though.
- Changed UI-choice color and transparency
- Tweaked fog
- Fixed some sprites
- Added keyboard options, you can enable WASD.
- Pressing space in combat speeds up the animations, you can turn this on/off in combat by pressing shift.
- You can enable a “tutorial” before the game starts, this adds some explanations and additional content. Not enabling it makes some stuff happen too. It is presented in a truly schizophrenic fashion.
- Hint given on how the hate/love values work, different runs, and hidden values.
- Skellies that block the path to the house in ACT1 now “rise up” and move to indicate that a path has opened.
- Infinite ladders are now a feature and not a bug.
- Area of interaction raised for many things.
- Butchering skill is explained further if tutorials are on.
- Dead party members now receive XP.
- Using an item now takes priority in combat.
- Young Winter now sells Jack of Merchants card.
- Pregame Velouria scene added.
- Fixed Hunting Tower game breaking bug, it was a really stupid mistake on my part and easily fixed.
Known Bugs:
There is still a rare bug which sometimes breaks the game in combat, I have not spotted what triggers it.
Loading into a map after death sometimes creates a bug if you enter combat, it can be “fixed” by leaving and reentering the map before combat if this happens to you.