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Although at first I had to think about how this connects to the theme but I came around eventually!
Never once in my life thought that playing a "Trials Unicycle" game would be so hard, yet so entertaining.
It's hard to gauge how much of it is design and how much is the execution but you struck a nearly perfect balance of physics simulation and controllability. It's a bit "floaty" but that's what allows the player to get back from dire situations where the mane is almost touching the ground, yet you can still stand up :D I always had agency over my failures, never felt it was the physics' fault. Also my first backflip was a double on accident but landing it felt crazy good!
One thing with the level design is there were some wild slopes that seemed impossible to climb because of the lack of traction. Not sure if I'm not good at the game yet or they were really that hard.
All around great game, had a great time and the art/music was great too!