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Found the cause of this nasty game breaker bug -- and it's a classic one :-/

The  representation of the map size in my code is one field too small, which leads  to a corner case in one of the numerous array operations. Together with my false cocky trust in my own coding abilities (which let to a missing condition) game made bzzzzzzt... in this far side of the map. I never walked there in my tests, because it is a dead end. Like so often in development a lot of unfortunate events finally connected into a crash.

Or to say it more poetic - by going all the way out there, you woke the demon ;-)


Thanks again for your fantastic Stream. You have great talents in giving valuable advice, speaking your mind, having good intuitions for the good and bad parts AND being super entertaining at all times. really enjoyed it and collecting all your feedback atm (and bugfixing the nasty demon back into the whole it came from).