I've been seeing quite a few people confused about the theme. Our game also has several bits of one-ness (1 button, 1 growing level, you are a 1-celled amoeba absorbing creatures into 1 bigger creature) but I've had several comments not seeing that.
It seems if you make a design with more depth, even with a base mechanic (here one button), it can easily be overlooked by players :/
It's hard to keep conveying an easy idea with a deeper design... But that's also what's interesting :)
Yeah, I think it depends if you see the theme as a restriction or at the opposite as a constraint that will help channel your creativity :)
As Mark said, we do Jam to learn new things, to test ideas, so I'm definitely on team "create under constraint" ^^
Same, glad I'm not the only one (ha)
Haha likewise!