Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

This game is weird. I thought it would be mostly a shitpost thing but there's surprisingly a lot of thought put into this. Because at first I thought I could just spam the quick attack to stun lock enemies and you can, but they can also block and enemies are usually never alone so that strategy isn't viable all the time. The way things are sort of reminds me of Overgrowth? The game is certainly unique.

Also while playing I took some notes:

  • Maybe add some SFX for when you block? It would help a lot with feedback since I'm not sure if enemy attacks are missing or if I'm blocking them properly.
  • Tracking is insane when locked in. I did a flying kick while an enemy was jumping. They jumped behind me and then suddenly my flying kick did a 180 degree turn and hit them in the back. I mean it was cool, but I'm wondering if it was intentional.
(+1)

Thanks for playing!

Sometimes I'm not entirely sure how much of a shitpost it is myself tbh. I think the systems might end up working for a gameplay loop but I'm not sure I can make anyone take the game's premise seriously. I really oughta try out Overgrowth sometime.


There actually is a sound for blocking (it's a sort of slide-y sound supposed to make it sound like the attack isn't finding purchase) but I'll try making it more obvious. 

Turning mid-dash-attack is definitely unintended. Shouldn't be hard to fix though, thanks for pointing it out.