While the game in general is pretty raw with assets dissonating with each other and some quality-of-life features absent, the main gameplay loop is solid and general visual design is quite captivating. Since I'm a big appreciator of card games, I liked it more than common person ever could, but for those who are not fan of the genre this project can feel a bit mediocre.
Late stages of the game become chaotic with foes shifting tides all over the place and "cursed" cards rapidly flooding your deck. Eventually I just stuck with a single line stacked to a limit on my turn and basically softlocked since you can't end your turn without moving any card at least once, but I had no space for it. Dedicated "skip turn" button would help me out probably, but just as I said - may life-of-quality features are absent. Had to restart it. Touche. Still got my serotonin rush though.