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Although the visuals are pretty basic, I'm assuming you're a developer that's learning the craft, so all due respect. You should be proud of the sandbox you've created here - in some ways this made me think of the possibilities of where you could go next: The fact that the player could freely walk around and enter the house at the beginning without having to enter the store to get the plot moving made me think of things you could do for future projects that require the player to have the illusion of 'freewill.'

But this could also heighten tension and atmosphere, so something to think about for future.

The dev mechanics of the 'shopping' trope also feel like a device you've playing around with, so look forward to your future endeavours in this field. 

Whoever the V/O actor is, I love it. I created my own narrative because of this, and although may have derailed from the ongoing arc, I had loads of fun commenting on the content. When the blood was originally seen I could tell where this was going, but at least I got to have some fun with it. 

I want more Arnie.

Thank you very much for your feedback,  we tried to make the most of it in the time that we had for the gamejam and really had fun working on this. The game is one of the first games we made so there s alot of room for improvement in the future, hope you enjoyed the short ride!

I enjoyed it indeed and you guys should be proud for the gam jam - hope to see more in the future!

We ll do our best, thank you!

We are very proud of what we managed to create, we are glad we were able to add most of the things we initially planned.  I'm glad you enjoyed the game and Arnie :)). He will be back.