It's much better now yes :-)
The tutorial system is really good, nice work on that one.
From a game design perspective I still believe some of the enemy placements result in 'cheap shots' on the player. For example, the player switches to a new screen and an enemy is basically right on top of you before even having a chance to react and move the player out of the way. You basically just take a hit instantly and I don't think that is fair and shouldn't be incorportated into the 'difficulty' of the gameplay in my opinion.
The graphics are obviously much nicer now... I actually really like the look of the theme overall :-)