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(+1)

It's much better now yes :-)

The tutorial system is really good, nice work on that one.

From a game design perspective I still believe some of the enemy placements result in 'cheap shots' on the player.  For example, the player switches to a new screen and an enemy is basically right on top of you before even having a chance to react and move the player out of the way.  You basically just take a hit instantly and I don't think that is fair and shouldn't be incorportated into the 'difficulty' of the gameplay in my opinion.

The graphics are obviously much nicer now... I actually really like the look of the theme overall :-)