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Once again, I have tried One Armed Bandit. 

I think decreasing the amount of starting items was a good idea because you only really need enough power to defeat a couple of dice before you have a build in the making. Also, I noticed more chests this time around which is pretty good for run variety.

This time around I defeated the boss far more easily than last time. I think stacking blue remains the most powerful strategy. Stacking red or green are both inferior to red/blue or green/blue too. 

It's sorta like in MTG where the consistency boost of running a single color is so great that cards that require multiple colors must be absolutely broken to compete, only it's the opposite here and when there's a lot of RNG the goal of the game is usually to decrease it. Hence why I think most players will try to build red/blue to capitalize on that single hybrid symbol you start with. 

Yellow remains absolute garbage and will get you killed against the boss. Totally worth it to pay 50 to get rid of the single yellow symbol you start with. I found other options from the store to be too expensive most of the time and leftover chips are useful against the boss anyways since you can pay 15 on a blue/yellow match to decrease his power. 

Besides that the only bug I encountered was that the cursor would freak out when hovered outside of the playable area, but that only happened in my 2K monitor so that might be hardware specific.  

Thanks for playing!

Red/Blue is indeed the most consistent at the moment, but there will be meta unlocks that will change the plums to some other dual-color symbol randomly so it won't be the same every run.

I got Yellow to work many times when I got an early (deal 10% of your chips as damage) or (deal damage equal to the amount of your yellows/2) but otherwise yeah, it's probably not good enough. Leprechaun might get degraded from boss to elite in the future to prevent yellow runs from getting ended by him unavoidably