Thank you, good to know! Plus now I have an idea for a cool passive if I ever create a homebrew MEC Class! Something like... Daredevil Core: [[Passive]] : Risk Dice generate SYN. (Feel free to use that if you want.)
Actually one other thing, if the Dual Core takes up 1 Core slot and 1 Fabled slot, and in return, you gain 1 Core slot and 1 Fabled Slot... isn't that a net zero? You're not actually gaining anything from the Dual Core itself... Unless I'm misreading that. There might be a benefit if it can act as a dummy Core for the purposes of a Core Break... but I don't know what happens when you roll a Core Break with two Cores. Might be good to have a rule for if/how redundant/bonus parts break, since the Asura Core also gives bonus slots.
Didn't mean to find another thing to nitpick, just kinda stumbled onto that by accident. Sorry!