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(1 edit) (+1)

So the only way you can make it take action based off the player characters stats is by making a break in the combat sequence and editing the player characters based off what the enemy should be doing at that point in time, which I’ve already learned 1, persists to the end of the fight or otherwise terminated by another command which itself again has conditional limits, 2, fails when a character dies. RPG Maker is a headache lmao I don’t blame ya. Guess we can’t look a gift Ogre in the mouth. (Ew, that’d be a gross gift)


In other news, accidentally lost my save yet-freaking again. I remember why I was struggling to come back to this.


(Don’t worry, it’s not your game, I just don’t think Safari is saving things right, I’ll use a different browser)

Yes that's about right. RPGM is great for people with zero coding skills and who just want to make a game with little attrition, but that also makes it pretty limited. For me it was very worth it, but there's a reason I'm using a professional engine for the next game xD

And oh gosh... Unfortunately playing in the browser has these risks.

Recently I learned you can even play the PC version on mobile with an emulator. I wonder if I should tell people playing the browser version on mobile that.