I think both of then. The multitasking is not in my skill set 😅 I think the level design is great too, just takes a time to really understand how to control the character, the board and think how to pass trough the level at the same time.
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yeah, with so many games to play there's not much time to master the mechanics of any of them! but we would've liked to make it more intuitive to move the character and the board... but the multitasking is a crucial part of the game! maybe a smoother difficulty curve would've been nice as well, but there's only so much you can do in 2 days 😅 thank you for providing feedback!