Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

I'm an artist and not really a developer/designer but I've still learned some valuable things this jam. For example, having your core mechanics nailed down early is a big one. I also found out that working with a big team isn't as scary or chaotic as I initially thought, as long as everyone is managed well and knows their responsibilities it's actually pretty rewarding getting to see how much can be done in such a short time with enough manpower. It can also have its downsides though, like trying to manage everyones schedules so we can still have regular development meetings. On a more positive note though I learned just how many assets I can crank out in a short time when I have a good workflow set up and a solid vision of the project - that was very rewarding and I definitely impressed myself with regards to that for this jam.