Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Worked a little bit better, however, it is still hard to understand. Great work and thanks for the gifs :)

(2 edits)

As you can see I tried :P
When I made the levels and the mechanics It worked for me exactly as I would expected it to be. When I failed at a level it was usually because I was too slow or did not put the teleporters in the right order. That's why I thought maybe people would experiment a bit and catch it. I built the first 3 levels with text just for the introduction, but I guess I didn't explain it clear enough. What do you suggest?

(1 edit)

Thanks for replying btw. People seem to play my game, rate it and don't reply, which makes it harder for me to understand if my game works fine and if the mechanics are clear.

(2 edits) (+1)

I understand now why its complicated to catch it first time. I imagined myself not knowing the mechanics at the first level and try to figure out what to do, now I get what you mean. The 2 day jam was really stressful so I focused more on the mechanics and levels rather than the explanation of it and introduction so I didn't check it properly. Unfortunately, I can't update the game due to the fact that the submission time ended. But I know now how to fix it and explain the mechanics better next time (Basically more visual explanations). Other biggest issue I think is that I forgot to tell that in the game you can restart the level by pressing R on keyboard. Anyways, thank you for playing my game!

No problems! I will try to play it again after the jam! :)