Worked a little bit better, however, it is still hard to understand. Great work and thanks for the gifs :)
Viewing post in OneBlock (prototype) jam comments
As you can see I tried :P
When I made the levels and the mechanics It worked for me exactly as I would expected it to be. When I failed at a level it was usually because I was too slow or did not put the teleporters in the right order. That's why I thought maybe people would experiment a bit and catch it. I built the first 3 levels with text just for the introduction, but I guess I didn't explain it clear enough. What do you suggest?
I understand now why its complicated to catch it first time. I imagined myself not knowing the mechanics at the first level and try to figure out what to do, now I get what you mean. The 2 day jam was really stressful so I focused more on the mechanics and levels rather than the explanation of it and introduction so I didn't check it properly. Unfortunately, I can't update the game due to the fact that the submission time ended. But I know now how to fix it and explain the mechanics better next time (Basically more visual explanations). Other biggest issue I think is that I forgot to tell that in the game you can restart the level by pressing R on keyboard. Anyways, thank you for playing my game!