Oh there is a piercing throw ? wasn't aware of it, maybe it should help yeah with the controls somewhere
Yeah the player-to-enemy hitbox would better on the ground
btw i just noticed the shadows when an enemy drop is scaling the wrong way, should be smaller when the enemy is high up in the air, while i'm on it they could be a bit different than ground enemies, sometimes i shoot at them before realizing they're not even on the ground yet.
Could be some fade in alpha or a darker color idk