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(1 edit) (+1)

You have a really nice atmosphere, the creepy forest has a good look and the shadow guys were pretty creepy, especially early on, when you just see glimpses of them through the trees. There did seem to be a pretty narrow range of where the light would affect the enemies, when I was too far or even too close, I had to adjust my distance to defeat them. 

I didn't quite see the purpose of the matches, I was hoping to be able to light up the fireplaces I found along the way, but if it is possible I could not figure out how to do it. The fireplaces might have made for good checkpoints as well, as shortly after crossing the bridge I defeated the enemies nearby then died anyway for some reason, and a close restart point would have been welcome. 

The movement and collision mechanics could use some work as well. There seems to be a lot of momentum on even the smallest movement, which combined with some odd collisions, made navigating through the small cabin area very difficult. The awkward movement and mechanic also made it impossible to get up the steps into the cave, I had to find a ramp to the side, as trying to jump up the stairs was very frustrating and always ended in failure. Also, for any first person game, I like to see options to adjust camera sensitivity and invert the Y axis.

Overall this is a very cool base and horror setting, and the environment is well-designed and intuitive to navigate, your game is only held back from being a truly great experience by the controls.