I'm so glad you liked it! I liked playing around a bit more in the puzzle space than I normally do in side stories in the game. Early on in the game's development, I wasn't sure if "melancholy" was a mood that would work for a smutty game, but I think it works in stories like this one and horror expeditions like The Momentary Cabin or The Pileous Retort.
I'll try and keep up the good work!