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(+1)

I appreciate the quick R, but Z-undo is also standard for sokoban clones. There's like 2 things moving on screen so you could just make an array of the last 1000 game states

Played without sound

I would replace the books that permanently disappear and you have to press E on with something simpler: If you are standing on a book, you can read the book. If you press any movement keys while reading, you step away from the book and stop reading. Disregard this idea if the E interaction on the books is meant to teach a future mechanic

The ice streaks don't reset on first death (intentional? if so, have another set of ice streaks sprites that are more worn away). R doesn't work during the death animation.

Rapidly tapping right then down will drop the down input.

Holding right then tapping down while still holding right will drop the down input.

Anti-clockwise was kind of a big difficulty spike, but its fine since its the last level before introducing a new mechanic.

Make an L shaped ice streak sprite for corners in your path

Thanks for the detailed feedback!

I didn’t know about Z-undo. I’ll have a think about implementing a full-on undo system, but not sure if that will fit the overall game style I’m going for in the long run (it’s not exactly a pure sokoban).

Good idea with a secondary colour for ice streaks. I want the player to be able to see their previous attempt, but it does get mixed up with the current attempt. L-shaped streak added to the list!

I’ll investigate that movement bug too.