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  • In a team, communicate you expectations at the beginning and talk about when to start, so that everyone is present when the jam starts/the whole team starts. Being alone for the first 6 hours of the jam was quite a bumper.
  • Starting with big scope is fine, but cut everything to a minimum and after you think everything it can be done, reduce it by half again. 
  • Create and test a working prototype as fast as possible
  • Order of importance for a game jam: 1. Have fun 2. Learn something new 3. Create a game 4. Make it enjoyable/fun