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(+1)

HEH

1/2 and 1/3 was spent solely on outlining the story, finding the branches, and building the code. I put placeholder text and summaries in place to help remember what everything is supposed to say. Then I had to put in all the links and triggers and variable checks to make sure that junk will work when I need it to.

I'm particularly proud of myself for figuring this out. When the user clicks on the activated text, it'll loop through the other text in the array, and on clicking "continue" (or whatever I end up changing that to say), a new passage displays that will check which text the player changed, and immediately forward them to the appropriate version of the story. Right now I have a very simple use for this (the player deciding which heroine to follow into the next act) but I'm brainstorming a couple of easy ways this can add flavor to less crucial areas of the text.

I don't have a lot of time today, but I'll use it to tighten up the last loose bits of my outline so I can be ready to start the fun stuff tomorrow! I'll post excerpts and bits of code I like as I move along.