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Good stuff here! The difficultly ramp is very high, but I like to view gamejam games as more proof of concept, so this works very well.

Only one major hiccup area for me, the 2nd triangle corridor, if I hadn't set up the angle right was a tad unforgiving, but having readily available  check points helped this be such a big deal.

If you continue working on this project, definitely give new mechanics time to breath and player to get familiar with them. Some interesting level design and touch support and I could see that doing great on mobile