Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

In theory yes!! That's generally how it works - The buy back is not what I remember on that though because I think it used to be at 10? ((Also I have no idea why I added the +2 SYN to each ally - I think that was at a time where I was overtuning that MEC because some folks were complaining Melee builds were too weak so I had to shuffle a whole bunch of stuff down to give Martial Artist slightly more kit))

I might tune it down slightly (or more likely cap that DMG at 15 or something - Direct DMG in general needs another balance pass since its sources are so varied) - But the idea is it's a more or less guaranteed one-hit against non-boss enemies ((in general non-boss enemies are meant to go down very fast, usually within the first attack or two of getting hit - Something I'm trying to emphasize better in 0.14))

The draw back on Roundhouse is meant to be that it's a bit pricey to buy back and that you don't generate SYN for others ((again why I'm puzzled that I ever added the +2 SYN to allies)).

Re; it being on a Starter Part - Players can (and will as I've both seen and done) build a lot of very strong combos out of that list because they're all balanced to be taken to the end of the game.

That said Roundhouse will probably be getting a minor nerf ((In one of the campaigns I'd played in it was my staple part for obvious reasons but even then it got a minor nerf of only having one charge + at the time it generated no SYN which is a v bog part of how that part works // pseudo balances itself))

As it turns out, the player wound up choosing a different part anyways. Put together a Syphon Talisman + Grenade Launcher build. (I see what you're saying about starter builds being no joke.) I do have a few more questions, if you've got time. Does Kinetic Regen work based on cumulative damage or do you have to deal a multiple of 5 damage in a single action to proc it? Also, does Blinding Flash apply the Dazed status to allies before Beacon of Hope procs?

If any of my players are reading this, don't read this next part. You know who you are. 👀




I'm currently working on a few homebrew bosses, as well. I have a fun idea involving a series of combat and non-combat encounters involving the Wyrms Fáfnir and Reginn (and Ótr). Feels appropriate since I'm using Asgard as the setting. I was wondering if you had any advice toward designing bosses beyond what's in the book (Which has set me off to a great start!) I've got some solid ideas but I'm having a bit of trouble coming up with smaller enemies with abilities that synergize with the boss. I realize that's a vague question, but I figure it's worth a shot.

 I have a bunch of other questions I'd love to ask, about like, the structure of the EDA, Asgard's leadership, Nekos sans Frontiers' catgirls (I'm assuming the one on the cover is wearing catgirl accessories rather than literally having cat ears and claws, but I've been wrong before...) but I figure, for those, it'd be best to try to hold on for the next update to Steel Hearts, for the time being.

Question 1) So Kinetic Regen needs a wording Tweak - It's per 5 DMG you /roll/ ((so it doesn't proc multiple times in an AoE nor Proc off of flat Status Effect DMG - You roll DMG, add any bonuses from a Stratagem and that outgoing number, no matter how many targets its applying to or what their soak is, is what Kinetic Regen scales off of)


Question 2) Nope! Beacon of Hope Procs automatically so you don't blind your allies at all!


Question 3) I always use gribblies to sort of "teach" boss mechanics ((like how Fenrir's gribblies teach you the importance of freezing against that boss)) - Or sometimes I'll set them up so they're mostly good at sticking on Status Effects which the Boss can then capitalize on. Hopefully those two pieces of advice can help get your mind turning.


Question 4) I'm not sure if it'll be in the next update but I'd love to write a primer on the EDA! The gist is that they're hella bureaucratic and most laws come down to a vote between the 9 Bastions (where Meru usually abstains or Quorikancha doesn't vote for obvious reasons. Of the 7 remaining, Babel, Kunlun, Duat and Avalon nearly always vote together.

As a result Asgard is soon to be forced to release the technological secrets behind its mass purification, causing a LOT of discontent among its largely nationalist populace.

The current leader Duncan Ragnarson is an old guard who'd survived the Awakening as a child (so he's nearly 106). He believes that EDA unity is important and is a big believer in mutual cooperation etx. His sons (all test tube babies in some variety) though...

Oldest is Halfdan (40) who oversees a large amount of Asgard's military manufacturing and deployment. He's fiercely loyal to the vision and cause of his younger brother Sigurd.

Bjorn (33) is the Defender Captain of Asgard, constantly fighting Wyrms on the frontline. Jolly, boisterous and incredibly skilled, he's been kept in the dark about his brothers' machinations for world domination.

Sigurd (28) has a snake's tongue (not literally) - A charming diplomat and a ruthless tactician he plans to put his father in a coma so he may ascend to power and use his Bastion's zeal and frustration to wage a war of conquest against the EDA, leaving him as the sole authoritarian ruler of Earth.

His cover for this initiative has been slowly heavily arming and defending Outlander/Freeroamer settlements (often without their input) to expand his physical territory. He also seeks to build a new Bastion as his new military base of operations: Niflheim.

Ivar (19) is a soft spoken Neurosensitive who requires a wheelchair due to an immune system disorder that makes cybernetics out of the question. Kind, empathetic and a bit mousey, Ivar has also been kept in the dark on these world domination plans. I usually have Sigurd use Ivar as a pawn who'll be sent to another Bastion as a kind of peace broker or olive branch ((though Sigurd would shed no tears if he died)) - Conversely Ivar is deeply affected if any of his brothers die, and the more who go down the more he'll use his piloting skills and blossoming Neurotype abilities to seak revenge.

Hope that gets some ideas flowing!


Question 5) So yes a lot of them just do mechanical stuff BUT biomodding is very real and it's not uncommon to see someone who's modded themselves into a biological cat girl.

(1 edit)

Thank you so much! I wasn't expecting to get so much info, I can definitely use all of this. We were supposed to have our first session of Steel Hearts last night but my internet went out. (shaking my fist at the sky) I figure with the extra time I can tweak the intro to introduce some of these characters.

(I'm already thinking Ivar might show up on Bjorn's behalf to officially instate the new team, since he seems like the most likey to speak to the players as people instead of pilots, which should hopefully allow for some good roleplaying.

And we have a Neurosensitive Nomad pilot who I'm thinking might've been handpicked by Sigurd to join the team, so maybe he stops by after the planned Wyrm hunting exercise to check in.)

I can't wait to get this show on the road!

Sounds very exciting!! Hope your campaign goes great and I'm excited to hear how the story unfolds!