Really nice game! I liked a lot the main mechanic of the game, the snapping. It fits so well with the theme! I don't know if you based it on real psychological studies or just thought about it for this game, but it's so interesting either ways! The critiques I could point out for this game are the player wall collisions (if you hit a wall, you stop immeadiately, instead of sliding along the wall like in many other games, that can be slightly annoying in a level full of walls), and the fact there is not any real cooldown or challenge about using the snap, making it pretty spammable.
I completed the game really quick due to this, but in any case, the experience and the ambience alone make this a great one! I would love to see the concept developed, as psychological backroom-like experiences like these really fascinate me! So great work on this one! :D