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(3 edits) (+1)

No problem, I'm happy you apricate it and it's a good sign too.

I'm looking forward to the update, and also the quests you added were yummy, I ate all the quests.

More of a future thing but it would be cool to see different looking magic circles for different magics later on, and more magics too. It might be interesting to have a basic spell, like fireball, for each element. Also the barrier magic in town is cool, wonder if we will get a barrier spell later on.

More Bugs:

If you have a weapon out and go to another area, your "no weapon out skills" don't show in the new area until you take the weapon out and put it away again.

There are some dialogs you can just walk away from, for example after assessing your magic aptitudes you can leave before all the dialog is said, same with the conversation with Nick. You can also change directions during the One chat, which messes up the yellow magic circle that shows up when he sends you to the trial.

Dashing can push you through walls if you do it right against a wall.

There is some Z fighting with the textures for the clothing and the body texture underneath, while it partly seems like a limitation with what you are using, you could still have something that hides the body textures where they aren't being shown, for example if the chest is a separate texture and the player is wearing a shirt that fully covers it, then the body texture could be turned off since there is no way for the player to be able to see it (outside of z fighting or clipping the camera into the body).

Breaking crates give a decimal number of coins resulting in having something like 1000.832002896 coins.

It's inconsistent what knocks you down for walking into it when you are in walking mode, for example the interior walls of the blacksmith knock you over, but the interior walls of the rented houses don't, anything that doesn't knock you over for walking into it is really easy to clip through and walk past.